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*To Put A Script Into A Part, get a part (block, cylinder, or ball) and add a script inside | SCRIPTS WITH THE # Symbol means its in BETA and doesn't function properly yet
Put a script on the part then do | script.Parent.BrickColor = BrickColor.new ("Color Name")
Change The Color Of A Part
Make parts move at certain directions
Put a script on the part then do |
script.Parent.Velocity = Vector3.new (0,0,0)
Edit the 0's to change its velocity
Change The Color Of A Part When Touched
Put a script on the part then do |
script.Parent.Touched:connect (function()
script.Parent.BrickColor = BrickColor.new ("Color Name")
end
Make A Part Repeatedly Change Color
Put a script on the part then do |
while (1) do
script.Parent.BrickColor = BrickColor.new ("Color")
wait (1)
script.Parent.BrickColor = BrickColor.new ("NextColor")
wait (1)
end)
end
(This script is a while loop, you can add more colors by repeating the process)
Change the shape of a part in a script
Put a script in the part | Script.Parent.Shape = "shape" (shapes can be "ball" "block" and "cylinder"
#Anti Speed, Fly, Infinite Health (Beta)
--First add a script to WorkSpace then add this script
-- PokeCedGo Anti Script PCG V.01 | (Beta) May have Problems
me = script.Parent:FindFirstChild ("Humanoid")
TestCounter = 0
LastTime = 0
LastState = 0
-- No Fly
function checkstate(state)
if state == Enum.HumanoidStateType.Flying then
me.Health = 0
end
end
-- No Infinite Health | No god mode
if me.Health > 100 then
me.Health = 0
end
-- No Speed
if me.WalkSpeed > 16 then
me.Health = 0
end
if.StateChanged:connect(checkstate)
end
-- Scrip End - Poke's No Health Hack / Fly Hack / Or Speed Hack
Part Remove When Touched By Something
(Place a part in workspace) Add a script on it
scrip.Parent.Touched:connect(function()
script.Parent.Transparency = 1
script.Parent.CanCollide = flase
end
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